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About Quilibrium and Components

Level 3: Hypergraph

Your cool treehouse network has evolved into quite the machine: envelopes shuttling along wires, locked chests and cameras and keys, but there's a lot of work people in the treehouse have to put in just to find where things are, and remembering all of that, keeping track of it all?

"Might as well do chores."

"Might as well do chores."

To fix this, each tree house has another small set of chests, these strictly hold the details of where your chests are, what's inside them, which key on the keyring to use, if something's on loan at a neighbor's tree house, or what your scores were for battleship.

It's almost like a little treehouse inside your treehouse, just for you to ask questions about all of the above. The different ways all these things relate become scraps of paper that are stored in the chest when things change – your weekly Battleship tournaments between the other four tree houses on your cul-de-sac are now stored in a chest, and your mini treehouse chest tells you that this chest exists, its name, and that it is related to Battleship, you and the other four tree houses.

Just like when you were proving your robot existed, this chest also takes strips of paper for proofs, but this time, you're using this process to look up the existence of other chests – useful for you, and anyone else who you allow to ask for this info. The relationships this info represents has taken this little network of tree houses and chests (a graph), and expanded it to include more than two points with one edge – you talk from tree house to tree house (graph network), but your info creates a collection of multiple points (hypergraph store).

Adventures await!

Adventures await!

This simple solution suddenly makes this tree house network so much faster and fun – now things are back to the speed they were at the beginning, it no longer feels like a chore, and you keep all the benefits you added to the safety and privacy of your tree houses!

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